At the risk of writing this entry while I’m on the verge of falling asleep, I decided to take the time to recount all the strangeness that has unfolded over the last week or so. In that time, I have taken it upon myself to not only attempt to garner an audience through my ongoing MMO addiction, but I have also begun the arduous task of teaching myself how to draw and animate by using Toon Boom Studio.
While I have updated and personalized my presence on both Twitch.tv and Youtube, uploading a variety of game-play videos for Rift, World of Warcraft and Age of Conan Unchained, the reception has been somewhat mixed. This project remains an ever-evolving work in progress at this time, but given how many hours I spend immersed in video game worlds, it seemed only logical to reap back some benefit from them.
As far as Toon Boom Studio goes, I spent some time practicing along with tutorial demonstrating how to animate one of the angry birds. Unfortunately, my attempt was less angry bird and more mildly entertained tomato. Tossing that aside, I decided to attempt to import one of my previous images and break it apart into layers so that I can practice paper doll animation later. I’m three hours into it and I’ve finally section most of the pieces and I’ve begun colorizing. Hopefully, I’ll have something worth showing in a couple of weeks. In the meantime, I’ll settle for a still shot of the work in progress:
This past week I found myself in the unenviable position of purchasing licenses for two new pieces of software for the studio in the hopes that they are indicative of where things are heading in terms of production efforts: Adobe Premiere CC and Toon Boom Studio.
Because of my podcast/vodcast work with my MMO guild, I’ve already begun experimenting with Premiere, including an impromptu 30 second “dance video” using one of my Daz Studio figures. Thus far, I haven’t produced anything worthy of reposting here, so I’ve been tossing them up on Youtube for private consumption and comment.
That aside, in my perpetual effort to motivate myself to work on projects when all I’d rather do after a long day of work (at the job that actually keeps me fed and sheltered) is mete out some well deserved justice on the villainous subset of some pixelated fantasy world, I’ve come up with a new strategy. I am simply going to give myself a weekly time quota in which to work on my various projects, rather than assign specific dates, times and tasks. We’ll see if this fairs any better at slaying the procrastination beast.
Finally, inspired by the new software infusion, I’ve designed another side project that I’ll likely be using as my tutorial effort. Here are the character designs in-progress.
As much as I would like to say I was extremely productive this past holiday weekend, I’ll suffice it to say that I didn’t completely procrastinate. While the 4th was the obligatory day for rest and relaxation, I spent much of Saturday preparing graphics and show notes for our guild’s weekly livestream. Sunday morning, I participated in the livestream, discussing the segments that I had previously prepared and later went on to monitor the chatroom while the other members of the guild continued on with their portions of the stream.
Later, when I went back to review the broadcast to see how well it turned out — convinced as I was that it was, to date, one of our best performances yet — I discovered a certain significant fault in myself. I say “uh” way too much. There were some sentences where I “uh’d” may way through three or four times. This wouldn’t disturb me if I had been improvising the discussion on the fly but this was something I had written a virtual script for. It’s funny — some people are assigned profanity jars to collect money when they say bad words… I’ll have an “uh” jar. Or better yet, we can turn it into a drinking game… everyone will be completely sloshed by the end of the broadcast. 🙂
That particular bit of embarassing self-realization aside, I did work some more on one of my novel projects — the rewrite of Scribe. Previously, I had expanded on the culture and caste system, updated two of the main characters (including photo manipulations to have a reasonable idea of what they might look like). I’m currently in the midst of designing the capital city itself — no small task since I’ve never attempted to create an actual fantasy city map before, let alone combine topographical and iconographic elements together in the same map. After working on that for a few hours, I decided to work on the photo manipulation of a third main character, Anksarta — and although I’m not 100% satisfied with the current results, I think they’re more than sufficient to move forward in the meantime.
Another week, another fine session of streaming with my guild, Reforged, on Rift. For those interested, here are the links to TwitchTV
I’ve recently joined a new guild on Rift MMO named Reforged and they are known for their podcast on QGN (Quest Gaming Network) entitled “Rift Off the Record”. Although the podcast recently announced it was coming to an end, the guild does periodic streamcasts and I’ve had the joy of participating in two of them thus far, so I figure I’d announce the links to the streams and feature them as another project that I’m happily engaged in. You’ll find us on Twitch at: